![]() ![]() The environment and level designs feel more akin to a Zelda world but with a touch of modern eastern country look architectures. The lighting of the environment shines a dim atmosphere highlighting a kinda rustic beauty yet at the same time a decaying world. And I am happy to say that it was maintained throughout the game. Directly in your face deal, we get to see many beautiful pixel arts of the game as presented in the trailers. This is first and foremost the strongest unique sell point of Eastward. Having said that, here is my review of Eastward, and hopefully you will be able to understand the answer to the above question. The answer to this question is yes and no, both from a simplistic sense of yes, it can be great but at the same time a mild ‘no’ as many other issues indie titles are facing, Eastward lacks the courage needed to captivate players and draw them into an immersive experience, whether it be resources or storytelling confidence. The main question is whether this independent three-man work stands out from all the other indies or even triple-A titles out there. The questions come to mind on how the gameplay works and even what sort of RPG elements is being implemented into the game itself. As I watched the trailer, I was taken back to the beginning of the Chrono Trigger funfair scene and the whole nostalgia of my childhood kicked in. Mostly because of its main art aesthetics, top-down delightful pixel art environments, and bleak retro-ish soundtrack. When we first covered Eastward trailer presented at Indie World Showcase 2019, I was intrigued by Eastward. Developed By: Pixpil Published By: Chucklefish Platforms: PC and Nintendo Switch Reviewed On: PC
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